
Unannounced New IP – Compulsion Games (Xbox Game Studio)
Role: Technical Artist
Engines used: Unreal 5
Contribution Period: May 2025 – present
After the launch of South of Midnight, I’ve been working with the team on an unannounced new IP.
I was the tech artist responsible for establishing best practices for asset construction and workflow in Unreal Engine 5.
The team was transitioning from Unreal 4 to Unreal 5;