BERNICE WONG

Technical Artist

ResumeCV
LinkedIn
bernice_wong@outlook.com

Hi there!

I’m Bernice, a Toronto-based Technical Artist. With experience working as a 3D artist, I have an understanding of the 3D game asset pipeline as well as asset optimization techniques. I’m very passionate about problem-solving and learning new software and workflows – it’s what drives me to keep bettering my craft!

Having graduated from Sheridan College with a BA in game design, I ensure that the work I create is not only visually appealing, but also serves the purpose of the game’s design. This is especially apparent when it comes to my VFX and lighting work.

Below you can find an overview of my skills, experience, and educational history. My full resume can be found here, and my full CV can be found here. If you’re interested in seeing some of my old 3D work, you can find environment work here and props here.


SKILLS

• 3D Modelling
• Texturing
• UV unwrapping

• Asset optimization
• In-engine art asset implementation


EXPERIENCE

Technical Artist

[TBA!]

[To be added!]

July 2024 – ???

Key Projects:
[TBA!]

Technical Artist

Gameloft Toronto

• Was part of the studio’s core team and reported directly to the studio’s Art Director; supported all projects that the studio was working on
• Optimized and integrated art assets for latest updates to the Glitch engine (an internal rendering engine) for Disney Magic Kingdoms and prototype projects, delivering required data in a timely manner
• Troubleshot and fixed visual issues regarding VFX that have been imported to Unity for an unnamed project
• Edited and improved on existing art asset importer scripts, including BDAE material importer scripts
• Investigated/solved various issues regarding broken shaders in Unity
• Provided technical support for artists  whenever requested

May 2023 – February 2024

Key Projects:
Disney Magic Kingdoms and unannounced projects

Technical Artist (Contract)

The Beans Team

• Created VFX using Niagara (UE4’s VFX system)
• Set up various light fixtures based on team needs
• Implemented VFX to existing Blueprint systems
• R&D-ed more optimized approaches to creating VFX
• Experimented with fluid simulations using Niagara
simulation stages
• Edited existing Niagara systems to improve gameplay
feedback
• Provided technical support when necessary

September 2022 – February 2023

Key Project:
A new unannounced IP to-have-been published by Devolver Digital

Unity 3D Artist (Contract)

Lofty Sky Entertainment

• Spearheaded a major pillar of the game’s design
• Designed, modelled, and textured environments and exploration/customization props
• Implemented sets and props to Unity
• Worked closely with the Art Director regarding visual direction

January – June 2022

Key Project: Sky of Tides
A narrative adventure game with exploration and customization

3D Artist

Safyre Labs

• Rendered and composited solo jewelry renders using Photoshop
• Built on-fig models for existing jewelry using Rhino 3D

September –
November 2021

3D Artist (Contract)

BitHeads

• Optimized and polished existing models of AT&T
installations for Unity implementation
• Modelled and textured new installations in Maya and Substance Painter
• Reviewed reference material and technical instruction manuals closely for accurate re-modelling and re-creation of installations

June –
September 2021

Key Project: AT&T Flex App
an app for mobile devices that instructs technicians on building AT&T installations

3D/Technical Artist (Intern)

Twenty Billion Neurons

• Conceptualized environments and built a new gym environment in Unity
• Modelled props with Blender, textures models in Substance Painter
• Implemented and lit new gym environments in Unity
• Created custom shaders using Unity’s shader graph
• Communicated with marketing team and product owner for product direction

October 2020 –
April 2021

Key Project: Fitness Ally
an ai-driven fitness app for ios/android devices

3D Modeller/Concept Artist

University of Sherbrooke

• Created environment concepts
• Sculpted, retopologized, modelled, rigged, skinned, and animated character and environment models in Blender
• Created custom shaders using Unity’s shader graph

September –
December 2019

Key Project: Algorinthe
A cross-platform educational game for occulus rift and android devices

Fine Arts Teacher

Beware Wet Paint Progressive Art School

• Taught students aged 4 – 17 fine art skills and techniques
• Performed technical demonstrations and delivered project briefs
• Advised students in preparing portfolios for postsecondary & high school art programs

May 2017 – March 2020


EDUCATION

Honours Bachelor of GAME DESIGN
Sheridan College

2017 – 2021

BA in DIGITAL FUTURES (partial)
OCAD University

2015 – 2017